30 years of experience designing and developing games across a wide spectrum of genres — including ARPGs, third-person shooters, flight sims, and casual mobile titles. Contributed to globally recognized franchises such as Star Wars, Lord of the Rings, James Bond, and Torchlight, while working with both major publishers (EA, LucasArts, Zynga, Kabam, Take-Two Interactive) and smaller independent studios.
Specialties include innovative level design, narrative integration, and a strong understanding of brand and licensing. Experienced in managing external art resources and outside developers, as well as mentoring junior designers. Skilled in both text and GUI-based proprietary scripting tools for enemy actions, event triggering, and object placement. Proficient at building play environments from graybox to final in Unreal, Unity, and multiple proprietary toolsets.
A lifelong gamer — from the Atari 2600 and Apple IIe to today’s immersive VR sims — I bring not just professional expertise but a genuine love of play to every project I take on.