30 years of experience designing and developing games across a wide spectrum of genres — including ARPGs, third-person shooters, flight sims, and casual mobile titles. I’ve contributed to globally recognized franchises such as Star Wars, Lord of the Rings, James Bond, and Torchlight, while working with both major publishers (EA, LucasArts, Zynga, Kabam, Take-Two Interactive) and smaller independent studios. This breadth has given me a deep perspective on how to deliver compelling player experiences across teams of all sizes.

Specialties include innovative level design, narrative integration, and a strong understanding of brand and licensing. Experienced in managing external art resources and outside developers, as well as mentoring junior designers. Skilled in both text and GUI-based proprietary scripting tools for AI behavior, event triggering, and object placement. Proficient in Unreal, Unity, and multiple proprietary toolsets.