The Return of the King
(EA, 2003)
I contributed to level pacing and structural layout, designing multi-phase missions that captured the scale of Tolkien’s epic battles. Collaborating closely with environment artists, I ensured my layouts supported both environmental storytelling and gameplay progression. I implemented objectives, encounters, and scripted events to create levels that felt true to the films while delivering mechanically cohesive player experiences.
Paths of the Dead
Crafted this eerie, atmospheric level to immerse players in one of Tolkien’s most haunting locations. Designed encounter flow and scripted events to heighten tension, combining claustrophobic spaces and sudden enemy reveals to keep players on edge.