The Lord of the Rings: The Third Age

(EA, 2004)

As a Level Designer, I created maps and detailed level packets that provided a good baseline for environments consistent with Middle-earth lore, designing narrative-driven corridors, combat arenas, and exploration spaces that aligned with the Fellowship’s journey. My work emphasized atmosphere, pacing, and encounter flow in both cinematic and gameplay terms.

Eregion

Designed and implemented the game’s first environment, crafted to make an immediate impact and set the tone for the journey ahead. Focused on dramatic pacing, cinematic presentation, and combat setups that delivered a memorable “kick-off” to the player’s adventure in Middle-earth.