Star Wars: Uprising

(Kabam, 2015–2017)

As a Level Designer, I crafted mobile-optimized environments, encounter layouts, and progression zones for this now-sunsetted Star Wars RPG, ensuring engaging pacing and clear navigation across compact levels. I collaborated closely with UI, combat, and art teams to integrate in-game interactions and storytelling through visual space.

Nar Hypa

Designed the mission layout for this Imperial installation, shaping the flow of infiltration and combat to reflect the sector’s oppressive military presence. Implemented objectives and encounters to keep tension high throughout the facility.

Nar Hypa

Developed the gameplay setups for this high-security outpost, from patrol patterns to ambush points. Layered objectives and event triggers to give players multiple phases of challenge within a compact environment.

Bespin

Constructed this Cloud City mission space, emphasizing traversal through industrial corridors and open platforms. Focused on encounter pacing and environmental cues to capture the vertical, high-risk feel of Bespin.