Vigilance

(SEGASOFT 1998)

As a junior designer on my first third-person action game, I scripted many of the combat levels, orchestrating cinematic fight sequences and dramatic reveal moments. I also contributed to the game’s worldbuilding by creating character bios and backstory elements that enriched its narrative framework. This project was a formative step in my career, giving me early experience with encounter design, mission scripting, and collaborative storytelling